Community news

Aggregated from all TF2 related websites and social media.

Top 12 Special for 2022 TeamFortress Blog
3 months ago



LuckyLukeTF2 is back with the Top 12 Special for 2022! This episode features some of the best clips collected from competitive games played in 2022! Check out the action above or on LuckyLukeTF2's YouTube channel here!


For more information on this series and how to submit a clip yourself, check out the links below!


Important Links:



TFConnect Afterparty TeamFortress Blog
3 months ago

tfconnect_afterparty_small.png?t=1496190950 (Image credit: Tuba Pupa and Herwork)

The best party is the one that happens after the normal people have gone home; before school or work has woken and youâre just hanging out with some chums, having fun.


Saturday 6th Jan @ 2:00 PM EST / 20:00 CET sees the TFConnect Afterparty or âKritzKast Creator Showdownâ, for short. Theyâre doing some unrestricted 6s with the likes of FUNKe, berd, LazyPurple, Solid JJ, Solarlight and many more. First pitting two EU teams against each other. Then two North American teams fight to decide who plays with whom in the ultimate form of mad combat: 12v12* ChaosMOD, casted by KritzKast, HamajiNeo and other friends.


Here your donations to the charity SpecialEffect via TFConnect decide both where the match happens and how tough a time these teams have. Donate LIVE to enable temporary effects; see how well Skymin flies in low grav, how long Dollie lives with one hit point, how dangerous Uncle Dane is with critz enabled, as well as more, far worse ideas. Thereâs nothing this mod canât do!**


Donate via TFConnect
Join the stream live
Watch the matches later


*Actual team sizes may vary
**This mod cannot stop Heavy and Medic's love.



2023 Featured Maps TF2Maps news
3 months ago
48644.png
I think it can be said that a year is a long time. Can any of you remember January? I doubt it. Human minds are only capable of so much. Maybe January is just a concept invented by the men in power to keep the little guys down. Maybe it's January now, and we just don-... oh, it is? Well then, let me just say..​
Happy New Year!​
This year we have a record amount of maps to feature, so check 'em out!



King of the...

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3 months ago
Hi!
You may know me as either "the events guy", "the invade ctf guy", or the "no alphas" guy. All are accurate.

I joined this community back in 2017 when I first started mapping. Jungle inferno was hot off the press and I was very passionate about creating things for this game I loved. It helped of course that the community was so welcoming and supportive. In 2019/2020 I hit my stride, releasing a bunch of actually good maps and branching into other areas of tf2 content creation such as...

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Team Fortress 2 Update Released TeamFortress Patches
4 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated cp_carrier
    • Fixed a clipping issue near the bell tower
    • Fixed the carrier being able to take teleporters
    • Fixed players dropping flags during waiting for players
    • Adjusted gravity and health formula for the carrier
    • Half-Zatoichi reverted back to restoring 50% of the carrier's health
    • The carrier is now able to use the Thermal Thruster, the Pain Train, as well as taunts
    • Decreased size of the frog

Team Fortress 2 Update Released TeamFortress Patches
4 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated koth_krampus
    • Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes
    • Fixed players dropping flags during waiting for players

Team Fortress 2 Update Released TeamFortress Patches
4 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a regression with the Clue Hairdo where the smoke attachment was missing

Team Fortress 2 Update Released TeamFortress Patches
4 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Carry-Van to fix a problem with the LOD files
  • Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
  • Updated main menu background to prevent being affected by mat_picmip
  • Updated pl_camber to fix a crack in the forward spawn
  • Updated the Cozy Coverup
    • Fixed backpack icon
    • Fixed broken paint region
    • Fixed jigglebones
    • Fixed Scout's headphones being hidden for style 3
    • Fixed Soldier's lod0 for style 3 not matching style 1
  • Updated the Clue Hairdo
    • Updated to fix issues with shading on maps
    • Updated to fix the clipping of the loose hair strand with the forehead
  • Updated the Sleuth Suit
    • Updated all models to fix issues with shading on maps
    • Fixed clipping/changed rigging in some poses
    • Fixed the fourth style having only one material, which caused the problems
    • Fixed parts of the textures
    • Changed the backpack icon to reflect the changes in the item


4 months ago
Hello all! We are once again approaching the end of the year, so it's time to select the best creations from the past year to add to our featured maps list!

For those unfamiliar with our featured maps list, it serves as TF2Maps' "hall of fame"; a selection of maps we've determined to be of the utmost quality.
This makes it easy for users to quickly browse through and pick out maps to add to a server rotation; or simply download for their own use.
As always, there is no reward given...

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Team Fortress 2 Update Released TeamFortress Patches
4 months ago

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Pyro's right hand c_model not drawing correctly
  • Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
  • Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
  • Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
  • Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
  • Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
  • Updated the Strasbourg Scholar cosmetic item
    • Fixed cross-cosmetic clipping
    • Fixed triangulation mismatch on pants and resulting rig issue
    • Fixed LOD bone collapse error
    • Fixed minor UV stretching on LODs
  • Updated pl_frontier_final
    • Fixed Engineers being able to build in Red's final spawn room
  • Updated plr_hacksaw
    • Fixed non-zero roll on spectator cameras
    • Fixed Erroneous clip brushes
    • Simplified and merged door frames across the map to have fewer obstructions
    • Removed some cover on each team's balconies that preventing being able to spam sentries
    • De-cluttered finale roof so that you can travel from balcony-to-balcony
    • Lowered rocks between middle and the finale
    • Adjusted prop fades
  • Updated ctf_turbine_winter
    • Fixed issue with teleporters exploding when players used them in the vents
    • Added extra ammopacks in the intel hallways
    • Fixed cubemaps having odd reflections in the center area
    • Adjusted clipping in the center area
    • Added neutral Train Camera so you can enjoy the Slay Ride
    • Added small details
  • Updated pl_emerge
    • Fixed some malformed geometry in Blu's first spawn
    • Fixed unintentional perch point just outside Blu's first spawn
  • Updated pl_camber
    • Clipped sewer grate
    • Disabled rock collision
    • Increased Red respawn room
    • Improved clipping
    • Blocked off a sightline on the final point
  • Updated cp_brew
    • Fixed missing collision on red arrow outside Red's first spawn
    • Fixed missing flatbed truck trailers outside of the diner
  • Updated koth_snowtower
    • The control point is now more closed-off
    • Slightly extended the cover on the lower balconies on both sides
    • Moved the ammo from the control point to the higher platform of the central tower
    • Fixed z-fighting on the lower ramps on both sides
    • Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
    • Updated menu photos
  • Updated koth_krampus
    • Fixed minor visual issues
    • Fixed Krampus' unique boss bar randomly getting replaced with the default one
    • Fixed people getting stuck or telefragged when taking the Krampus portal
    • Krampus' landing sound is now more audible
    • Krampus now correctly destroys all buildings in his way
  • Updated cp_carrier
    • Adjusted fade distances of some areaportals
    • Adjusted Blu team's respawn times
    • Extended Blu team's respawn room
    • Fixed hud text overlapping
    • Fixed soundscapes not working correctly
    • Fixed objective text not displaying properly
    • Fixed the ability for the carrier to pick up restricted weapons
    • Fixed players not becoming the carrier while standing on the platform as it resets
    • Announcer's bomb voice lines no longer play after the bomb has been deployed
    • Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
    • Added 25% crit resistance to the carrier
    • Added overtime while there is a carrier
    • The carrier's health bar now displays their class icon
    • Decreased size of the frog